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Gta iv car physics
Gta iv car physics







gta iv car physics

Yeah, fuck up the escape at the end of "Three Leaf Clover"? Back to the beginning you go.Īnyways, here's one of the few videos I checked out a little while ago, that made me give GTA 4 another chance. It's a double edged sword however, because fucking up a simple drive from point A to B can be frustrating, especially when you consider that GTA4 had no mission checkpoints. It helps routine drives around the map from getting stale. 1.50 (mod does not affect latest DLC vehicles though) This mod changes driving physics in GTA V to be as realistic as possible. There's always a sense of danger behind the wheel in GTA4, like one bad turn can send you cartwheeling down the freeway. Realistic Driving V successor of the popular GTA IV driving mod Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43 Upwards compatible with: 1.44, 1.45, 1.46. You really have to learn how to control the car in a more sim like manner, unlike in GTA V, which feels a lot more arcade like. The driving can be a pain in the ass, however, there is a learning curve involved and a sense of accomplishment when you are able to pull off some crazy driving moves. Id like if driving physics were more realistic than in GTA 5.Old cars from the 80s and earlier could have a wobbly boat-like handling of GTA 4 cars,while newer cars could have stiffer suspension,and handling maybe similar to GTA SA car handling. It still has very little to do gameplay wise(drive here, shoot that), but I've done a complete 180 on the physics, and driving mechanics.Įverything in GTA 4 has a real weight to it, which leads to more unpredictable results, when messing around in the world.

gta iv car physics gta iv car physics

However, I played it more recently, and I think I've changed my mind. I used to think it was one of the worst entries.









Gta iv car physics